Gaming
News,Singapore,Indonesia,Gaming
Singapore’s iterco opens creative hub-café in South Jakarta to support Indonesia’s game developers
Singapore-based game publisher iterco has opened iterhaus, a creative hub, and Porch, a community café, in South Jakarta, marking an expansion beyond game publishing into physical community infrastructure for Indonesia's creative industry.
July 31, 2026
AI,Gaming,Venture Capital,TNGlobal Q&A and Interviews,Malaysia
Kaveh Wong of Xsolla Curine Academy on human creativity in the age of AI [Q&A]
Kaveh Wong, Co-Founder of Xsolla Curine Academy, discusses how AI is changing creative production, why human authorship remains commercially important, and how Southeast Asia can build original IP and studio-ready talent.
July 28, 2026
Roblox launches age-based Kids and Select accounts globally, expands parental controls
Online game Roblox has launched Roblox Kids and Roblox Select accounts globally, automatically placing users into age-appropriate account types with tailored access to games, chat, and other features.
June 18, 2026
AI Game Studio Onibi raises funding from SeaX Ventures to develop open-world RPG Tomo: Endless Blue
Onibi, an independent game studio developing AI-powered open-world multiplayer RPG Tomo: Endless Blue, has closed a strategic funding round led by Thailand-based SeaX Ventures and France-based Pix Capital.
June 10, 2026
Singapore’s IMDA, China’s Tencent to jointly promote healthy digital habits
The Infocomm Media Development Authority (IMDA) of Singapore and Chinese technology giant Tencent have launched a digital wellbeing campaign titled “Beyond the Screen: Healthy Digital Play,” aimed at encouraging healthier digital habits among families and strengthening offline connections through gaming.
May 4, 2026
TNGlobal Insider,Gaming,Opinion
Why Southeast Asia’s gaming market is bigger than a games story
Southeast Asia’s gaming economy matters because it offers an early view of a larger shift in digital business. The next generation of consumer growth in Asia will likely be mobile-first, creator-mediated, community-retained, and monetized across a broader ecosystem than most companies are used to modeling.
April 15, 2026
TNGlobal Insider,Opinion,AI,Gaming
Why is Asia’s gaming market more open to AI?
AI is no longer a side conversation in gaming. It is becoming a fault line. Across Asia, developers and players appear more open to folding AI into how games are built and experienced, while many Western markets remain more suspicious of its effect on creative work, labor, and authenticity. That growing split could shape not just the next wave of game…
April 9, 2026
News,Vietnam,Gaming,Telecommunications
Vietnam’s tech “unicorn” VNG extends losses to 5th year, $12.4M in 2025
Vietnam's tech major VNG Group JSC, associated with China's Tencent, Ant Group, and Singaporean sovereign wealth fund GIC, recorded a post-tax net loss of VND326 billion ($12.4 million) last year, according to its consolidated financial statements for 2025.
April 4, 2026
GAMEE and Azuki partner to launch new Telegram game experience
GAMEE, an Animoca Brands company and a Web3 gaming platform on Telegram, and Azuki, a Web3-originated IPs, have joined forces to launch a new interactive gaming experience that brings Azuki to millions of Telegram users worldwide.
December 26, 2025













