Gaming

Singapore’s iterco opens creative hub-café in South Jakarta to support Indonesia’s game developers

Singapore-based game publisher iterco has opened iterhaus, a creative hub, and Porch, a community café, in South Jakarta, marking an expansion beyond game publishing into physical community infrastructure for Indonesia's creative industry.

Kaveh Wong of Xsolla Curine Academy on human creativity in the age of AI [Q&A]

Kaveh Wong, Co-Founder of Xsolla Curine Academy, discusses how AI is changing creative production, why human authorship remains commercially important, and how Southeast Asia can build original IP and studio-ready talent.

Roblox launches age-based Kids and Select accounts globally, expands parental controls

Online game Roblox has launched Roblox Kids and Roblox Select accounts globally, automatically placing users into age-appropriate account types with tailored access to games, chat, and other features.

TikTok unveils new AI tools, ad formats for short dramas, gaming at Singapore summit

TikTok has launched Mini Dramas and Mini Games, new on-platform experiences allowing users to discover, watch, play, and purchase content without leaving the app.

AI Game Studio Onibi raises funding from SeaX Ventures to develop open-world RPG Tomo: Endless Blue

Onibi, an independent game studio developing AI-powered open-world multiplayer RPG Tomo: Endless Blue, has closed a strategic funding round led by Thailand-based SeaX Ventures and France-based Pix Capital.

Singapore’s IMDA, China’s Tencent to jointly promote healthy digital habits

The Infocomm Media Development Authority (IMDA) of Singapore and Chinese technology giant Tencent have launched a digital wellbeing campaign titled “Beyond the Screen: Healthy Digital Play,” aimed at encouraging healthier digital habits among families and strengthening offline connections through gaming.

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Why Southeast Asia’s gaming market is bigger than a games story

Southeast Asia’s gaming economy matters because it offers an early view of a larger shift in digital business. The next generation of consumer growth in Asia will likely be mobile-first, creator-mediated, community-retained, and monetized across a broader ecosystem than most companies are used to modeling.

Why is Asia’s gaming market more open to AI?

AI is no longer a side conversation in gaming. It is becoming a fault line. Across Asia, developers and players appear more open to folding AI into how games are built and experienced, while many Western markets remain more suspicious of its effect on creative work, labor, and authenticity. That growing split could shape not just the next wave of game…

Vietnam’s tech “unicorn” VNG extends losses to 5th year, $12.4M in 2025

Vietnam's tech major VNG Group JSC, associated with China's Tencent, Ant Group, and Singaporean sovereign wealth fund GIC, recorded a post-tax net loss of VND326 billion ($12.4 million) last year, according to its consolidated financial statements for 2025.

GAMEE and Azuki partner to launch new Telegram game experience

GAMEE, an Animoca Brands company and a Web3 gaming platform on Telegram, and Azuki, a Web3-originated IPs, have joined forces to launch a new interactive gaming experience that brings Azuki to millions of Telegram users worldwide.