Gaming

Singapore’s Sea Q2 revenue jumps 159% on-year; raises full year 2021 guidance

Sea’s strong revenue growth came when many of its markets continue to see a high volume of COVID cases.

‘Coffee Talk’ director on how to market PC games

In the context of effective marketing, game creator Mohammad Fahmi believes that all indie studios should pre-launch their games properly.

GIC-backed VNG mulls $3 billion SPAC listing – report

VNG’s potential listing plan also came as more Southeast Asian tech firms were planning US listings through mergers with blank-check companies.

Mobile gaming has become a social lifeline and community connection during the pandemic, says SHAREit Group’s Karam Malhotra [Q&A]

No platform is more ripe with opportunities for game developers and publishers than mobile. Mobile games offer publishers a direct line to a broader audience of players than before and empower developers to be creative in the types of genres to look at, formats of gameplay, and monetization models.

Animoca Brands acquires indie game developer Blowfish Studios

The current management of Blowfish will continue to operate the company after the acquisition.

Animoca Brands hits unicorn status after completing $138.88M capital raise with second tranche of $50M

The new capital will be used to fund strategic investments and acquisitions, product development, and licenses for popular intellectual properties.

Indie game dev platform Jambox secures $1.1M Seed funding to foster next-gen competitive game publishing in India and SEA

The Seed fund will be used to fuel the startup’s next-generation competitive game publishing platform for indie game developers specifically in India and Southeast Asia. Jambox plans to launch the platform and establish roots in Vietnam, India, and Indonesia before moving towards launching in Malaysia, Thailand, and the Philippines.

How the cloud serves as a backbone for the thriving gaming industry [TechNode Global and Alibaba Cloud Webinar Recap]

In this webinar, the panelists discussed the following topics: Introduction To Cloud Gaming, Access vs. Ownership, Event vs. Narrative, Performance and User Experience, Limitations and Challenges, eSports and the Pandemic, and Business and Venture Opportunities.