MyRepublic has launched Hyperpeer, a game-acceleration subscription service for players in Singapore and Malaysia that is available even to customers of other internet service providers.

The company said Hyperpeer uses route selection for supported online games to reduce latency, packet loss, and jitter. It is offered through a lightweight desktop application and is also included with MyRepublic’s GAMER+ broadband plans under a 24-month subscription.

Routing rather than a new broadband connection

Hyperpeer is designed to optimize the path gaming traffic takes between a player’s device and a game server. MyRepublic said the service selects the shortest available route and uses a private network dedicated to gaming traffic, rather than traffic shared with video streaming, downloads, or file transfers.

The company said the service can deliver up to a 30 percent reduction in ping for supported games. Actual results will depend on a player’s location, chosen game server, local network, game, and the underlying internet connection, so the claim should be treated as a company-reported maximum rather than an expected result for every subscriber.

Hyperpeer is available as a standalone service at an introductory price of S$6.90 a month for the first 100 customers, before a stated regular price of S$9.90. New users can take a seven-day trial before choosing a plan.

A wider gaming proposition

The launch extends MyRepublic’s effort to build services around gaming connectivity rather than only selling bandwidth. The company said it will continue to add supported games, features, network coverage, and optimization, with additional countries planned from 2027.

For online players, the distinction between download speed and route quality can be significant. A fast broadband connection does not necessarily provide the most direct path to an overseas game server, while network congestion or inefficient routing can affect response times even on high-speed plans.

MyRepublic said the product is intended to make routing optimization available to gamers outside its own broadband base. The company did not provide a list of supported games in the release, so customers will need to check the Hyperpeer service before subscribing.